Class: spriteImgObj

PhSim.Sprites. spriteImgObj


new spriteImgObj(sprites, onload)

The spriteImgObj class is used to store catche for sprites.

Parameters:
Name Type Description
sprites Array.<String>

An array of strings representing sources

onload function

A function that is executed when all of the images are loaded.

Source:

Members


length :Boolean

Boolean telling us if it is loaded or not.

Type:
  • Boolean
Source:

length :Number

Length

Type:
  • Number
Source:

loaded_n :Number

Number of loaded sprites

Type:
  • Number
Source:

onload :function

Function to call if loaded.

Type:
  • function
Source:

static :Object

Object of static sprite objects

Type:
  • Object
Source:

urls :Object

URL List

Type:
  • Object
Source:

urls :Array

Image List

Type:
  • Array
Source:

urls :Array

Image List

Type:
  • Array
Source: